Maritimes Development Thread
#71

<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/153-feneris/&do=hovercard" data-mentionid="153" href="<___base_url___>/index.php?/profile/153-feneris/">@Feneris</a> yeah, I know what you mean. I am not set on any textures yet. The ones being produced around here now are yellow, but colour is probably a recent addition. I do want to keep some colour though, so will experiment with a less blinding yellow when I finalize the building.

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#72


It's shaping up to be a very interesting mod <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a> From the images you've got of the F variants, I think the "fresh wood" finish looks quite good.




I can imagine using that sail loft as an elevated house on a waterside mountain edge as well as above the dory builder


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#73

Great attention to detail. Interesting shapes and features [img]<fileStore.core_Emoticons>/emoticons/58462f70003fe_EmojisApplebyKawaiiDarkToxic553.png[/img]
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#74


<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/4-shockpuppet/&do=hovercard" data-mentionid="4" href="<___base_url___>/index.php?/profile/4-shockpuppet/">@ShockPuppet</a> and <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/314-kevinthecynic/&do=hovercard" data-mentionid="314" href="<___base_url___>/index.php?/profile/314-kevinthecynic/">@KevinTheCynic</a> thanks! I am slowly learning what can and cannot be done, and what looks good and doesn't look good in game. Gotta figure out using transparent textures now.




So I managed to have a play with the sail loft again, added a bit of decor to it...




<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2016_12/Screenshot97.jpg.85519a16ae644690ae71a9dac897f4e0.jpg" data-fileid="417">[img]<fileStore.core_Attachment>/monthly_2016_12/Screenshot97.thumb.jpg.a8998aae436c77bffcd1559ac0b090b6.jpg[/img]</a><a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2016_12/Screenshot98.jpg.82b80bb27e454a06963f6ef8d37d31e7.jpg" data-fileid="418">[img]<fileStore.core_Attachment>/monthly_2016_12/Screenshot98.thumb.jpg.519c6cb855ff130749c51a69b6465f2f.jpg[/img]</a>




 




Also added a new texture to the rope maker and dory builder. I figured they are more advanced than the shore fishers (i.e. they need lumber to be build) and so deserve a splash of paint. I went with a blue for the dory builder...




<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2016_12/Screenshot95.jpg.be7faf64e81e87ba104f91fc4af909da.jpg" data-fileid="415">[img]<fileStore.core_Attachment>/monthly_2016_12/Screenshot95.thumb.jpg.a98a66de73070706979413d386ce9c90.jpg[/img]</a><a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2016_12/Screenshot96.jpg.bd7b576dc182442695afe5083d8c6acb.jpg" data-fileid="416">[img]<fileStore.core_Attachment>/monthly_2016_12/Screenshot96.thumb.jpg.d849362240637d260d80569e5f0ad64d.jpg[/img]</a>




 




and a black for the rope maker..




 




<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2016_12/Screenshot99.jpg.c1e98d1fe10352685976219435a93b3a.jpg" data-fileid="419">[img]<fileStore.core_Attachment>/monthly_2016_12/Screenshot99.thumb.jpg.6afbbc34f547702e6806b55fce4bb27f.jpg[/img]</a><a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2016_12/Screenshot100.jpg.7d44206d530f89d20a3a595d60592a35.jpg" data-fileid="420">[img]<fileStore.core_Attachment>/monthly_2016_12/Screenshot100.thumb.jpg.6be7f54d3caa38096b86ac2f7d38a120.jpg[/img]</a><a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2016_12/Screenshot101.jpg.006c53a1e3fd3286a446c643cdf68816.jpg" data-fileid="421">[img]<fileStore.core_Attachment>/monthly_2016_12/Screenshot101.thumb.jpg.3655ad66d96114aacb83de13420e1121.jpg[/img]</a>




as a third F-variant for each. I won't be doing F-variants for the sail loft for now, I want to concentrate on getting more buildings together for the next release. Talking about a release, <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/6-estherhb/&do=hovercard" data-mentionid="6" href="<___base_url___>/index.php?/profile/6-estherhb/">@estherhb</a> kindly let me know some <abbr title="Colonial Charter">CC</abbr> values for various production items, so I have coded the newest buildings up to reflect this. I will release them for testing in this thread as soon as I get some more fisheries buildings done (lobster!) as I would like people to run them for a year or so to see how much they produce. Production values should be relatively low, I'm hoping it will take some time to build this set in game.




<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2016_12/Screenshot102.jpg.ca35b223d99e8151fb0a39fbd1931a9e.jpg" data-fileid="422">[img]<fileStore.core_Attachment>/monthly_2016_12/Screenshot102.thumb.jpg.78c793b0bb8d0f0afab214ccaba3d973.jpg[/img]</a><a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2016_12/Screenshot103.jpg.e2d82237b699de9f251cc0e5ea19ae90.jpg" data-fileid="423">[img]<fileStore.core_Attachment>/monthly_2016_12/Screenshot103.thumb.jpg.10169a1014784bda781a4eaa430cbc79.jpg[/img]</a><a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2016_12/Screenshot104.jpg.afe7ca5ced001147987cbf5a58779870.jpg" data-fileid="424">[img]<fileStore.core_Attachment>/monthly_2016_12/Screenshot104.thumb.jpg.41ea447164352b4a350766264d209b7e.jpg[/img]</a>


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#75


I revisited the inshore fishers I made a while back and spruced them up a bit. Imported a couple of other buildings into this scene to make sure the scale is good (it wasn't!) and made some adjustments. This is one of the F-variants for the next fisher buildings, complete with lobster traps! (kinda proud about those traps...). The buildings will be based on those in Peggy's Cove, Nova Scotia and perhaps a few others around, but I took some "artistic licence" with this particular model and added the tower!




 




[img]<fileStore.core_Attachment>/monthly_2016_12/L2Fisher01.jpg.8b23e1ca9d666db31427a50a83e732d0.jpg[/img]



 




Hopefully I will have some time tomorrow and will be able to package them up into a Christmas treat for anyone who wants to test them (don't hold me to that though, got a lot of food to cook...)


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#76


Oh wow, I am loving your updates!!!!!  Fabulous!!!

And I agree with <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/314-kevinthecynic/&do=hovercard" data-mentionid="314" href="<___base_url___>/index.php?/profile/314-kevinthecynic/">@KevinTheCynic</a> this would look great as a lake, seaside, house.  Perhaps also instead of the boat (or as well as), have a surfboard or kyak for a house version?



Quote:
13 hours ago, KevinTheCynic said:




It's shaping up to be a very interesting mod <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a> From the images you've got of the F variants, I think the "fresh wood" finish looks quite good.




I can imagine using that sail loft as an elevated house on a waterside mountain edge as well as above the dory builder




Am so thrilled, can't wait to download the update! 




Merry Christmas [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />

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#77

can you set these anywheres even on dry ground like the dock pieces now?? so say someone wanted they could place the houses inland?? might be handy on a mountain map.

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#78


<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/314-kevinthecynic/&do=hovercard" data-mentionid="314" href="<___base_url___>/index.php?/profile/314-kevinthecynic/">@KevinTheCynic</a>, <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/8298-stiles/&do=hovercard" data-mentionid="8298" href="<___base_url___>/index.php?/profile/8298-stiles/">@stiles</a>, <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/9529-queryeverything/&do=hovercard" data-mentionid="9529" href="<___base_url___>/index.php?/profile/9529-queryeverything/">@QueryEverything</a>, I did toy with the idea of adding houses to this set. I want to focus on the industry first, especially as <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3372-the-pilgrim/&do=hovercard" data-mentionid="3372" href="<___base_url___>/index.php?/profile/3372-the-pilgrim/">@the Pilgrim</a> has some colonial houses coming out that look pretty cool. If I do, they will probably be shore based, there are not many over water houses here, too cold! That being said, I agree some of the buildings will make a neat house. If I get some time later on I will, upon request, code a few of them up as houses.




Yes these can be placed on land. However, as they are coded to be placed on water, they will not flatten the ground. That is great if you want to place them against a hill, but if you want to put them on flat land you might need to use the flatten terrain tool first just to make sure it is flat. If it is slightly raised, the nasty base texture will show through. If it is flat, the dock texture should show through.




 




As a Christmas present to all who have helped out and given feedback and discussion to this mod, I have put together a few of the next set of buildings for you to test. They are not ready for an actual release, because the resource production/consumption needs to be tested to make sure it is well balanced, so give it a go and let me know how they do! One thing to note, I have coded in the necessary resources, but no way of generating them, mainly flax. For example, you need flax to make rope. If you use this mod alone, then you will have to trade for flax as there is no way to produce it. Rope, lumber, dory and all foods are all OK, it is just Flax at the moment. If you use <abbr title="Colonial Charter">CC</abbr>, it should work fine (despite a red warning in the mod list). I have been playing with it listed above <abbr title="Colonial Charter">CC</abbr> in the mod list, with no issues. <abbr title="Colonial Charter">CC</abbr> flax from either trade or plantations works just fine in the buildings, however my flax model sucks so that needs to be improved. It does not, however, work with the wild flax mod from WOB. I'm not sure if perhaps that mod calls flax something else behind the scenes, but you get two instances of it, and the wild flax doesn't seem to be used in the rope maker.




https://drive.google.com/open?id=0B2nh4i...nF4LV91RVk




<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2016_12/Screenshot94.jpg.1fcc8b8052958adb058b1381c9946589.jpg" data-fileid="446">[img]<fileStore.core_Attachment>/monthly_2016_12/Screenshot94.thumb.jpg.b3d3f656c508735460878896fcf7c3c9.jpg[/img]</a>


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#79


Oh and I should say, lumber is the same as <abbr title="Colonial Charter">CC</abbr>, although if someone wants to test the lumber cutter against the <abbr title="Colonial Charter">CC</abbr> saw pit that would be great because I want them to be the same.




Dory builder uses rope and lumber to make dory, hopefully at a slow rate.




Rope maker uses flax to make rope, the same as <abbr title="Colonial Charter">CC</abbr> (125 flax per rope), hopefully at a slow rate.




Lumber cutter uses wood to make lumber.




Sail loft, at the moment, just makes rope as I have not got round to adding sails, they are for the next level.


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#80


Love the colors!  I've actually been to Peggy's Cove [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



 


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