01-15-2017, 06:07 PM
<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/4-shockpuppet/&do=hovercard" data-mentionid="4" href="<___base_url___>/index.php?/profile/4-shockpuppet/">@ShockPuppet</a> so I was wondering if adding more natural resources would reduce the occurrence of others? Or just add to it? So if say you have 5 items, and all spawn 10 times, if you add another 5 items, do they all spawn 5 times now, or will all 10 spawn 10 times? I hope that makes sense... If the latter, I can see what you mean by over powering gatherers.
The way I have done it here is to add flax and hemp as natural 'wild' resources which spawn on the map, but this gatherer will only collect those two resources, and the vanilla gatherer will not, and hopefully neither one is overpowered. This is why I called it a 'pine forager' to try to distinguish from a vanilla gatherer. The idea is that he/she will only go out and get raw materials for pine production chain, i.e. hemp, flax, boughs, and resin, and not touch wild food, while the vanilla gatherer will not touch these pine items (I assume). I wanted to add it as a way to slowly get some of these resources at the start of the game - you still need a lot of flax and hemp to make rope - same as <abbr title="Colonial Charter">CC</abbr> values. I needed a way to get resin and boughs, figured this is the best way rather than a hut that just generates them from nothing. Later on I might introduce some sort of pine orchard that generates these at a reasonable level, like the crop fields for hemp and flax. But as these are basic industries relying on natural resources, I thought it would be good to have them done this way too for early game chains.