<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/9529-queryeverything/&do=hovercard" data-mentionid="9529" href="<___base_url___>/index.php?/profile/9529-queryeverything/">@
QueryEverything</a>, <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/314-kevinthecynic/&do=hovercard" data-mentionid="314" href="<___base_url___>/index.php?/profile/314-kevinthecynic/">@
KevinTheCynic</a>, <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/8298-stiles/&do=hovercard" data-mentionid="8298" href="<___base_url___>/index.php?/profile/8298-stiles/">@
stiles</a>, and @anyoneelsewhoisinterested, a new Beta test for you all to try and break!
Plan update - There will be a few snow days coming up, provided I still have power, a great excuse to spend the day modding! The pine set is coming along. I have a few small things to add, although the list keeps getting longer the more time I take on things.
Left to add...
> Backyard chicken coop, model inspiration from <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/9529-queryeverything/&do=hovercard" data-mentionid="9529" href="<___base_url___>/index.php?/profile/9529-queryeverything/">@
QueryEverything</a>. A small, 1x1 chicken coop, holds a couple of chickens, produces a steady amount of chicken, feathers, and eggs.
> A backyard goat pen (with reasonably sized goat) that produces goat milk, meat, and wool.
> Whiskey Still in the style of the turpentine still for <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/153-feneris/&do=hovercard" data-mentionid="153" href="<___base_url___>/index.php?/profile/153-feneris/">@
Feneris</a>
> I want to think of a nice little brewer too
> and of course a saloon or tavern to serve this ale. This will be in the form of a corner building, I love corner buildings, and realised I don't have any.
> A lodging house, also in the form of a corner building to match the saloon.
> A hospital, found a great but of inspiration for a nice hospital building.
> A pine town hall/meeting house
> A firewood chopper
> a few more houses
> I would ultimately like to add an overhaul of clothing, something different, something fun. Whether that makes it into this up date I don't know, but the foundations for this should.
While I finish these, here is the next Beta to test and try to break.
But what is new?
> Fixed the reported bugs (apart from the size of the UI as reported by <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/4543-taniu/&do=hovercard" data-mentionid="4543" href="<___base_url___>/index.php?/profile/4543-taniu/">@
taniu</a>, I still have to figure that one out).
> Re-ordered the tool bar.
> Added an extra house in the form of a slope tolerant pine lodge.
> Tried to balance things a bit more - the houses now have updated occupancy, build costs, storage etc. that reflect their status.
> Sorted out storage flags (I hope).
> Up dated a few AOs and building lay outs.
> Trying to optimize/minimize the mod. I have compiled all of the string tables into one to make it easy for translations. I am currently going through and compressing textures without losing quality, as pngs are naturally very heavy files. I am also trying to sort out build stages and model weights, for example 3 build stages in a model that only has a build time of 10 is rather extreme.
> Probably more but I can't remember.
This will not be save game compatible with the old Beta test, too many changes.
Dropbox link --->
https://www.dropbox.com/s/xrmsmq6cjdw050...s.pkm?dl=0
Google Drive link --->
https://drive.google.com/open?id=0B2nh4i...FQ1MHZGblk
Enjoy!