04-12-2017, 01:44 AM
Wow! I never expected to have so many fans! [img]<fileStore.core_Emoticons>/emoticons/laugh.png[/img]/emoticons/laugh@2x.png 2x" title="xD" width="20" />
I'm trying to do as quickly as possible with the time I have available [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" />
But I have a little issue with the F key variants...
<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/6338-discrepancy/&do=hovercard" data-mentionid="6338" href="<___base_url___>/index.php?/profile/6338-discrepancy/">@Discrepancy</a> <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3183-ketchup/&do=hovercard" data-mentionid="3183" href="<___base_url___>/index.php?/profile/3183-ketchup/">@Ketchup</a> <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a> I need your help again!
I have set a F variant of my storage and works well, except for the texture. Both variants load the same texture, the first one.
I have duplicated the relative files in Model and MaterialInstance folders (screenshots below) and I have edited the template file in this way.
There is something else to do?
Code:
}
PickingDescription picking
{
MaterialInstance _selectMaterial = "Material/SelectionMask/SelectionMask.rsc";
PickingGroup _meshes
[
{
PickingMesh _mesh
[
"Models\D20HouseStorageBuild01Picking.rsc",
"Models\D20HouseStorageBuild02Picking.rsc",
"Models\D20HouseStoragePicking.rsc"
]
}
{
PickingMesh _mesh
[
"Models\D20HouseStorageBBuild01Picking.rsc",
"Models\D20HouseStorageBBuild02Picking.rsc",
"Models\D20HouseStorageBPicking.rsc"
]
}
]
}
ModelDescription model
{
MeshGroup _meshes
[
{
GraphicsMesh _mesh
[
"Models\D20HouseStorageBuild01Mesh.rsc",
"Models\D20HouseStorageBuild02Mesh.rsc",
"Models\D20HouseStorageMesh.rsc"
]
}
{
GraphicsMesh _mesh
[
"Models\D20HouseStorageBBuild01Mesh.rsc",
"Models\D20HouseStorageBBuild02Mesh.rsc",
"Models\D20HouseStorageBMesh.rsc"
]
}
]
int _displayIndex = 0;
int _subIndex = 0;
bool _randomIndex = false;
}
HighlightDescription highlight
{
EdgeGroup _meshes
[
{
EdgeMesh _mesh
[
"Models\D20HouseStorageBuild01Mesh.rsc:edge",
"Models\D20HouseStorageBuild02Mesh.rsc:edge",
"Models\D20HouseStorageMesh.rsc:edge"
]
}
{
EdgeMesh _mesh
[
"Models\D20HouseStorageBBuild01Mesh.rsc:edge",
"Models\D20HouseStorageBBuild02Mesh.rsc:edge",
"Models\D20HouseStorageBMesh.rsc:edge"
]
}
]
// materials for drawing selection with no mesh
MaterialInstance _maskMaterial = "Material/SelectionMask/SelectionMask.rsc";
MaterialInstance _edgeMaterial = "Material/SelectionEdge/SelectionEdge.rsc";
}
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