04-13-2017, 01:52 AM
Quote:
16 hours ago, despo20 said:
I'm trying an F variant with a chimney in a different position, but I'm not able to make it work... [img]<fileStore.core_Emoticons>/emoticons/sad.png[/img]/emoticons/sad@2x.png 2x" title=":(" width="20" />
I just make different .fbx files for each building, attach the smoke point directly to the building. Then leave out the pointlist reference in the template file, like this:
Code:
ParticleDescription particle
{
ParticleAttachment _systems
[
{
Time _fadeInOutTime = 2.0;
bool _addOnCreate = false;
bool _addOnNotify = false;
Particle _particle = "ParticleSystems\Fire\FireSmall.rsc";
}
{
bool _addOnCreate = false;
Particle _particle = "ParticleSystems\ChimneySmoke\ChimneySmoke.rsc";
String _attachNode = "smoke";
}
]
}
I did this with the Small Townhouse from DSSV.